The Healer is the best hero to keep your allies alive. It has a good combination of healing and support actions. However, this hero is usually not able to do much by itself, so make sure to keep your allies alive.

 

HEALER DECK.PDF FILE – READY TO PRINT BASE DECK

1. Deck Overview

2. Positioning

The Healer simply needs to be as close as possible to all your allies, in order to be efficient. It doesn’t have any preference, it will usually be the last hero you want to position.

When you first position your heroes, you can place the Healer on any case, as long as it remains close to most of your allies.

It simply enjoys to stay behind as its support actions are usually better than its own attack and defense cards.

3. Opening Hand

Whenever you start, your hand will likely contain 2 support card and whether 1 aura or 1 movement card.

You will play whatever aura you can as soon as possible.

Always make sure to have your allies benefit the Healer beginning of turn ability. Plan your position accordingly.

There is many way to play this hero, so adjust your first turns accordingly to how  things go.

4. Victory Conditions

  • Thoughts of peace and the Healer ability to draw a card at end of turn combine together. Make sure to benefit those draws as much as possible.
  • Don’t neglect the Healer static lifegain ability. Make sure to have as many allies as possible to benefit from it.
  • Do not over estimate your trick cards. Even if it’s tempting to keep a card like Divine Presence in hand, being inactive only to have it ready is usually a mistake.
  • It is okay not to save everyone. You must stick to your winning conditions and defend who needs to be saved in order to win first.

5. Upgrading your deck

If you want to upgrade this deck, you might want to consider the following options:

  • THOUGHTS OF PEACE – Try to get 2 copies of Thoughts of Peace. This card is your bread and butter.
  • CROWN OF THORN – The extra card each turn will get you a lot more option than the mere Endurance you will loose each turn.
  • DARKNESS PORTAL – That card is so versatile. You can move an ally on another case for a big push or you can move an opponent farther and not have to deal with it for several turns. Both options are always great.