When we first started to design L.E.T.A.L. we always focused on multiplayer experience. The game is playable and quite fun at 1vs1, but you’ll have your best experience at 2vs2. Nonetheless, we never neglected the competitve part of the game. We always tried to design a game where skills would dictate the pace, leaving just enough space to card randomness to make it enjoyable.
Alike most trading card games, deckbuilding is a crucial and very thrilling step in mastering this game. We cautiously included cards that will let you adapt your heroes according to your preferences. Furthermost, not only your hero will have it’s own style (whether aggressive, protective, combo based), you will also have to nuance your cards selection opting for more movements, bigger attack or strong defenses. One thing is sure, there is more than one way to win.
In L.E.T.A.L. Tactic Card Game, you focus on strategy more than on card power. Even the strongest opening hands will fizzle if you don’t have the right strategy. Some delectable combos might await around the corner, but nothing will let you overthrow all your opponents at once. You’ll have to take steps one at the time, and the strongest cards won’t be your best options most of the time.
At first, this game will look simple. No cards costs, you can play whatever you want whenever you want (or almost). No utterly complicated interactions. Simple heroes with cards, health and a few abilities. Yes, it’s easy to jump in! But… You’ll always end up in the wrong spot and your opponent will have that twist you were not expecting and a winning situation will turn out to your own defeat in the blink of an eye.
You jump right into the action on your first turn. Most 2vs2 players games last in between 45 to 60 minutes, while 1vs1 games will be around 20 to 30 minutes. However, you are not forced to rush in the battle, and you can take all the time needed.
In order to become a great player, you will have to adapt each games to the cards you have. You cannot expect to win with the same strategy over and over again. And yes, some opening hands are better than others. But you will never lose to bad draws, design constraints or other unwanted issues. You lose only because you fail to adapt, or in close match ups. You will always likely be willing to shake your opponent hand after each match and won’t get that sore feeling that it wasn’t your day.