When we started designing L.E.T.A.L., we always focused on the multiplayer experience. The game is playable and fun in 1v1, but you’ll have the best experience in 2v2. However, we never neglected the competitive part of the game. We have always tried to design a game where skill dictates the pace, leaving just enough room for the randomness of the cards to make it enjoyable.
As with most trading card games, deck building is a crucial and very exciting step in mastering this game. We have carefully included cards that allow you to customize your Heroes to your liking. Not only will your Hero have his or her own style (whether aggressive, protective, or combo-based), but you’ll also have to nuance your card choices, opting for more movement, bigger attacks, or strong defenses. One thing is for sure, there is more than one way to win.
In L.E.T.A.L. Tactic Card Game, you focus more on strategy than card power. Even the strongest opening hands will fizzle if you don’t have the right strategy. There may be some tasty combos around the corner, but nothing will allow you to take down all your opponents at once. You’ll have to take it one step at a time, and the strongest cards won’t be your best options most of the time.
At first glance, this game looks simple. No card costs, you can play whatever you want whenever you want (or almost). No overly complicated interactions. Simple heroes with cards, health and a few abilities. Yes, it’s easy to get started! But… You’ll always end up in the wrong place, your opponent will have that twist you weren’t expecting, and a winning situation will turn into your own defeat in the blink of an eye.
You jump right into the action on your first turn. Most 2v2 games last between 45 and 60 minutes, while 1v1 games last around 20 to 30 minutes. However, there is no rush to battle, and you can take as much time as you need.
To become a great player, youmust adapt each game to the cards you are dealt. You cannot expect to win with the same strategy over and over again. And yes, some opening hands will be better than others. But you will never lose because of bad draws, design constraints or other unwanted issues. You will only lose because you fail to adapt, or in close games. You’ll be ready to shake your opponent’s hand after every game and you won’t get that sore feeling that it wasn’t your day.